NAME
ryan o'donnell
GIG
editor /
videographer /
ign.com
LOCATION
CURRENT:
same as permanent.
PERMANENT:
23rd & harrison
san francisco, ca
HOME
oc, ca
LIFESPAN
1979 - (tbd)
LIKES
tacos, guitars, sf, asymmetrical clothing, girls, melanie torment, inspiration and those who provide it.
DISLIKES
reality television, gaming television, boring game design, bad food, chumps.
GAME OF THE MOMENT
nintendo's the legend of zelda: the minish cap (gba)
FILM OF THE MOMENT
tsai ming liang's "what time is it there?"
MUSIC OF THE MOMENT
the konki duet's "il fait tout gris"
nintendo's the legend of zelda: the minish cap (gba)
FILM OF THE MOMENT
tsai ming liang's "what time is it there?"
MUSIC OF THE MOMENT
the konki duet's "il fait tout gris"
« BOOTH BABES SUCK | Main | DEALERSHIP AT THE UTAH »
May 25, 2004
FINISHED PRODUCTS
when matt and i arrived home from work yesterday evening, we were surprised to find that amber had come to town. she had positioned herself into carlos's desk chair for a bit of wow; carlos had taken a place at my desktop to join her online as any good nerd boyfriend would have. it was a lovely sight indeed.in fact, the only thing that could have been lovlier would be a few photos of the tacos we had last night -- i've been very poor about photo-documenting lately... sad. we've been frequenting the best taco shop in the mission, you see. it's called la taqueria, and it's wonderful. they claim to have the "best tacos and burritos in the whole world." it wouldn't be wise to argue. number one: their meat is so well-prepared. carlos has mentioned that it tastes as if it's come from the bbq at a giant family cook-out. i can imagine it might. they use the most amazing tortilla techniques, as well. like any good taco, they are prepared using two corn tortillas -- only the inner one has been fried and covered in melted cheese. it's soooooooooooooooooooooooooooo lovely. why go on. come visit me. i'll just take you there.
following our feast, carlos, amber, christian, matt, and i took a few hours to watch the entire first season of mega64. i've been helping the boys out a bit and have thus seen it all many times. the others have all had various levels of exposure to the material, but they had never simply sat down and watched it all. and the verdict? it played very well to an audience of taco-filled nerds, i'd say. much laughing ensued. i'd say that "the rise of mega64 is neigh," indeed. watch for it, soon!
i meant to mention this much sooner, but i simply forgot; thank the madness of e3. my old roommate britton, brother of old roommate -- and partner in cryme -- ryan, has finally completed a project he's been working on for years. yes, the boy had been toiling over this project even when he was living with ryan and i back in san diego. and now the world, or at least anybody with a computer capable of running SCUMM software, can interact with the fruits of his labor of love. it pleases me to announce the release of No Action Jackson, a PC adventure title built using the SCUMM engine and similar in design to the numerous LucasArts titles that have been released in the genre over the years... think monkey island. of course, i'm referring only to gameplay mechanics here. the story, dialogue, characters, and puzzles have all been created by britton for this project. it has been a long time coming but the result is pretty stunning. retrogamers take note: this is a fun little experience. hopefully it'll land the boy a job in the industry somewhere. tim schafer, i'm looking in your direction, buddy!
it's inspiring to see the work people are completing around me. it's makes me wish i had one really excellent piece of work to show... one finished product. Posted by ryan at May 25, 2004 08:44 AM
Comments
Post a comment